A downloadable game for Windows and macOS

Download NowName your own price

Draiva is an old style car driving game with procedurally generated  shareable tracks (by key number for now), many different car models and day/night cycle!

Im a programmer but this is my first try in the world of games development so comments and advices are appreciated! :) 

I'll add some options and features in the future (more cars, better sounds, background music, online track and lap records sharing ecc...).


Keyboard controls:

Arrow keys: gas, brake and steering
Space bar: handbrake

R: back to the track (if you're stuck somewhere)

C: change camera
Esc: pause the game


StatusCanceled
PlatformsWindows, macOS
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
Authoralborella games
GenreRacing
Tags3D, Low-poly, Procedural Generation, random-tracks, Voxel
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Gamepad (any)

Download

Download NowName your own price

Click download now to get access to the following files:

win v.0.2.3 19 MB
mac v.0.2.3 25 MB

Development log

Comments

Log in with itch.io to leave a comment.

(1 edit)

This is an incredible game! Can't wait to see more development :D

thanks! A new version is in development… stay tuned ;)

Awesome!!! cant wait!!

How is dev going?

(+1)

Draiva development was stopped as I wrote in the dev log... I’m working on a new version but right now I have no clue about a release date... thanks for the interest!!!

Sure thing, I hope it continues

(+1)

Sure, it will continue in a new game and sometimes in the future I'll create the page about it here in itch.io with some material (video and images)... I'll update also the Draiva devlog with the news ;)

So, stay tuned because a new version is in the works :) 

Ah... the new version will not be free, I think it will cost something like 1.99 or similar price.

Sounds good, the main thing for me is running slowly on my elitebook. Being a 80s fan being able to play the cars with maybe a story mode would be a pleasure.

(+1)

The new game is an open world racing game... like a little (very little :) ) forza horizon, so a career mode will be included.

The car list will include the old Draiva cars and more, the graphic style it's low poly so it should not be a graphic intensive game.

Thanks again for your interest, this boost me to work on the game more frequently (it's not my main job).

Looks awesome, can't wait to try it!

(+1)

Glad to hear it! let me know if you enjoy the game :) 

Glad that you are frequently working on it. I'm so fed up with abandoned projects...

(+1)

iI would like to work more on Draiva But you know, "real" work... :)

Hi! My name's Sasha Zenko. I'm from Belarus. 

I am making hardcore letsplay videos handsfree (using only my chin).  I have a program that allows me to assign keyboard controls to mouse movements.  I have played your game and I think it’s awesome! It's very good. I like it.  

Check out my LetsPlay video:

Thanks for the comment and for the video... next version will be out in a week or so and it will also solve some controls problems (right now is a little too hard to play).
I hope you'll continue to enjoy the game in the future :)

(1 edit)

Can you make it WinXP compatible, please? https://blogs.unity3d.com/2017/07/10/deprecating-directx-9/

(1 edit)

in the next version I’ll enable opengl for windows builds... I hope to release 0.2 in a week.

Thanks for the comment! 😉

0.2 is here, reading the instructions in your link now it should be WinXP compatible.

Let me know! :)

Kernel32.dll error, but i think it's becouse i don't have a webgl3 harware :\

The best way should be to compile the game with UnityPlayer.dll v2017.2, np if you don't and tnx anyway. But if you do, a 32bit is better! :P

I really like the car selection. Keep up the good work. :) 

Thank you for the review!!! :-)

It's been great playing, really nice job. Looking forward to updates. :) 

I hope to have the time to polish, to add more options and to solve some stupid issues (like the bigfoot grip).
I hear you was talking about tracks in the video: tracks are procedurally generated, you can save tracks writing the code number on a paper :D
Welcome to 1988! :P

1988 that was... a good year? Oh yeah, Die Hard came out then. Paper codes & McClane. :)